Bachelor of Computer Science (Hons.) new-icon

Faculty of Computing and Informatics (FCI)

(R2/481/6/0531) 02/25 (A5830)

This three-year programme equips students with fundamental computing knowledge and the latest technology. In year 1, all students learn common subjects before specialising in one of the following areas – Software Engineering, Game Development, Data Science or Cybersecurity – in the second year. Each designed specialisation prepares students with specific skills. Students will also complete a final year project and undergo industrial training to acquire practical industry experience.

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  • Entry Requirements
      1. Pass Foundation/Matriculation studies from a recognised institution, AND
        1. a Credit in Additional Mathematics at SPM Level or its equivalent; OR
        2. a Credit in Mathematics AND one Science/Technology/Engineering subject at SPM Level or its equivalent.*
      2. Pass STPM in Science Stream or its equivalent with a minimum of Grade C (GP 2.00) inclusive of Mathematics and one Science / ICT subject; OR
      3. Pass A-Level with a minimum of Grade D in Mathematics and one Science / ICT subject; OR
      4. Pass UEC with a minimum of Grade B in at least five (5) subjects inclusive of Mathematics, English and one Science / ICT subject; OR
      5. Diploma in Computer Science OR Software Engineering OR Information Technology OR Information Systems OR equivalent and any Diploma in Science and Technology from recognised institution with a minimum CGPA of 2.50. Candidates with CGPA below 2.50 may be admitted subject to a rigorous internal assessment process; OR
      6. Pass DKM /DLKM/DVM with a minimum CGPA of 2.50. Candidates with CGPA below 2.50 MUST have at least two (2) years of work experience in the related field.**

      Note:

      * Candidate (b) is required to pass the reinforcement of Mathematics subject prior to pursuing to degree programme. However, the reinforcement of Mathematics subject can be exempted if the Foundation/Matriculation studies contain subjects in Mathematics and the achievement is higher or equivalent to the requirement of the Additional Mathematics at SPM level or its equivalent

      ** DKM/DLKM/DVM candidates may be required to undergo Bridging Programme as an additional requirement.

  • Programme Structure
    • Core
      • Year 1
        • Calculus
          Programming Fundamentals
          Discrete Structures & Probability
          Professional Development
          Computational Methods
          Object Oriented Programming & Data Structures
          Computer Architecture & Organisations
          Database Fundamentals
          Research Methodology in Computer Science
          U2
          U4
      • Year 2
        • Software Engineering Fundamentals
          Operating Systems
          Computer Networks
          Object Oriented Analysis & Design
          Algorithm Design & Analysis
          Elective 1
          Industrial Training
          U3
          Programming Language Translation
          Advanced Database
        • Specialisation: Software Engineering
          Software Requirements Engineering
          Software Design
        • Specialisation: Data Science
          Introduction to Data Science
          Statistical Data Analysis
        • Specialisation: Cybersecurity
          Cybersecurity Fundamentals
          Network Security
      • Year 3
        • Final Year Project
          Elective 2
          Elective 3
          U1
          U1
          Workplace Communication
        • Specialisation: Software Engineering
          Software Reliability & Quality Assurance
          Software Verification & Validation
          Specialisation Elective 1
          Specialisation Elective 2
        • Specialisation: Game Development
          Game Algorithms
          3D Game Programming
          Specialisation Elective 1
          Specialisation Elective
        • Specialisation: Data Science
          Data Mining
          Data Visualisation
          Specialisation Elective 1
          Specialisation Elective 2
        • Specialisation: Cybersecurity
          Cryptography and Data Security
          Ethical Hacking and Penetration Testing
          Specialisation Elective 1
          Specialisation Elective 2
    • Specialisations:
      • Software Engineering:
        Focuses on designing and developing software systems with innovative methodologies and sophisticated tools. Students are exposed to various techniques of analysing user requirements and specifications, as well as the design, implementation and verification of software system.
      • Game Development:
        Integrates fundamental concepts of software engineering with both technical and creative aspects of game design and development. Students are exposed to various types of game production – from 2D to 3D, and from virtual to augmented reality game projects.
      • Data Science:
        Focuses on designing and developing solutions to draw useful insights from the availability of large volumes of data, known as Big Data. Students will receive fundamental training in computer science theories and learn techniques on the processing of Big Data for analytics that can be impactful to business.
      • Cybersecurity:
        Built on the technical foundation of computer science, the specialization focuses on the array of sophisticated techniques and innovative approaches used to protect data and information systems. Students are exposed to both offensive and defensive security methodologies such as ethical hacking, digital forensics and network security, as well as policies and ethical issues of cybersecurity.
    • Specialisation Elective Modules
      • TWO (2) subjects should be taken from the following based on specialisation:
      • Software Engineering
        Theory of Computation
        Programming Language Translation
        Introduction to Formal Methods
        Software Evolution Maintenance
      • Game Development
        Game Production
        Game Physics
      • Data Science
        Data Management
        Visual Information Processing
        Social Media Computing
      • Cybersecurity
        Digital and Computer Forensic
        Database and Cloud Security
        Blockchain and Smart Contracts
    • Elective Modules
      • THREE (3) subjects should be taken from the following:
      • Systems Analysis & Design
        Concepts of Programming Languages
        Programming Language Translation
        Theory of Computation
        Artificial Intelligence
        Parallel Processing
        Web Application Development
        Computer Security
        Introduction to Formal Methods
        Software Evolution & Maintenance
        Game Physics
        Game Design Fundamentals
        Introduction to Data Science
        Visual Information Processing
        Data Management
        Data Mining
        Social Media Computing
        Advanced Database
        Cybersecurity Fundamentals
        Cryptography and Data Security
        Ethical Hacking and Penetration Testing
        Blockchain and Smart Contracts
    • University Subjects
      • U1 – TITAS (Local) or Pengajian Malaysia III (International)
        U1 – Hubungan Etnik (Local) or BM Komunikasi II (International)
        U2 – Bahasa Kebangsaan or Foreign Language Beginners
        U3 – Business and Entrepreneurship in Malaysia
        U4 – Co-curriculum
  • Career Prospects
    • Career Prospects: Researcher, Programmer, Software Development, Project Manager, System Analyst, Database Administrator, IS/SE Consultant, Game Producer, Game Artist & Visualiser, Data Analyst, Data Scientist, Data Engineer, Cyber Risk Analyst, Security Penetration Tester, Incident Responder, Digital Forensic Specialist, Security Architect, Security Engineer.