Bachelor of Computer Science (Hons.)

Faculty of Computing and Informatics (FCI)

(R/481/6/0531) 02/20 (A5830)

This three-year programme equips students with fundamental computing knowledge and the latest technology. In year 1, all students learn common subjects before specialising in one of the following areas – Software Engineering, Information Systems, Game Development or Data Science – in the second year. Each designed specialisation prepares students with specific skills. Students will also complete a final year project and undergo industrial training to acquire practical industry experience.

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  • Entry Requirements
    • • Pass Foundation / Matriculation in the related field from a recognised institution, and a credit in Additional Mathematics at SPM level or its equivalent; OR
    • • Pass STPM / A level or its equivalent with 3 Principals inclusive of Mathematics, and a credit in Additional Mathematics at SPM level or its equivalent; OR
    • •Pass UEC with minimum of grade B in at least five (5) subjects inclusive of Mathematics and English; OR
    • • Pass Diploma in the related field from a recognised institution with minimum CGPA of 2.50 and a credit in Additional Mathematics at SPM level or its equivalent;
      *Candidates with CGPA below 2.50 but above 2.00 may be admitted subject to a rigorous internal assessment process; OR
    • • Pass any other Diploma in science and technology from a recognised institution with minimum CGPA of 2.50 and a credit in Additional Mathematics at SPM level or its equivalent may be admitted subject to a rigorous internal assessment process.
      *Candidates without a credit in Additional Mathematics at SPM level or its equivalent may be admitted if the qualification contains subjects in Mathematics and the achievement is higher or equivalent to the requirement of the subject at SPM level or its equivalent.
    • English Entry Requirement for International Students:
      All programmes offered by Faculty of Computing & Informatics require a minimum score of 5.0 in IELTS or its equivalent.
  • Programme Structure
    • Core
      • Year 1
        • Calculus
          Programming Fundamentals
          Discrete Structures & Probability
          Professional Development
          Computational Methods
          Object Oriented Programming & Data Structures
          Computer Architecture & Organisations
          Database Fundamentals
          Research Methodology in Computer Science
          U2
          U4
      • Year 2
        • Software Engineering Fundamentals
          Operating Systems
          Computer Networks
          Object Oriented Analysis & Design
          Algorithm Design & Analysis
          Elective 1
          Industrial Training
          U3
        • Specialisation: Software Engineering
          Software Requirements Engineering
          Software Design
        • Specialisation: Information Systems
          Information Systems Planning & Development
          Specialisation Elective 1
        • Specialisation: Game Development
          Computer Graphics Fundamentals
          Game Design Fundamentals
          Specialisation Elective 2
        • Specialisation: Data Science
          Introduction to Data Science
          Statistical Data Analysis
      • Year 3
        • Final Year Project
          Elective 2
          Elective 3
          U1
          U1
          Workplace Communication
        • Specialisation: Software Engineering
          Software Reliability & Quality Assurance
          Software Verification & Validation
          Specialisation Elective 1
          Specialisation Elective 2
        • Specialisation: Information Systems
          Advanced Database
          Human-Computer Interaction
          Decision Support Systems
          Specialisation Elective 2
        • Specialisation: Game Development
          Game Algorithms
          3D Game Programming
          Specialisation Elective 1
          Specialisation Elective
        • Specialisation: Data Science
          Data Mining
          Data Visualisation
          Specialisation Elective 1
          Specialisation Elective 2
    • Specialisations:
      • Software Engineering:
        Focuses on designing and developing software systems with innovative methodologies and sophisticated tools. Students are exposed to various techniques of analysing user requirements and specifications, as well as the design, implementation and verification of software system.
      • Information Systems:
        Emphasises on the design and development of computer-based systems to enhance the efficiency of business organisations. Students will gain knowledge in planning and auditing IT resources, as well as managing the security aspects of those resources.
      • Game Development:
        Integrates fundamental concepts of software engineering with both technical and creative aspects of game design and development. Students are exposed to various types of game production – from 2D to 3D, and from virtual to augmented reality game projects.
      • Data Science:
        Focuses on designing and developing solutions to draw useful insights from the availability of large volumes of data, known as Big Data. Students will receive fundamental training in computer science theories and learn techniques on the processing of Big Data for analytics that can be impactful to business.
    • Specialisation Elective Modules
      • TWO (2) subjects should be taken from the following based on specialisation:
      • Software Engineering
        Theory of Computation
        Programming Language Translation
        Introduction to Formal Methods
        Software Evolution Maintenance
      • Information Systems
        Web Application Development
        Systems Analysis & Design
        Computer Security
        Information System Auditing
      • Game Development
        Game Production
        Game Physics
      • Data Science
        Data Management
        Visual Information Processing
        Social Media Computing
    • Elective Modules
      • THREE (3) subjects should be taken from the following:
      • Systems Analysis & Design
        Concepts of Programming Languages
        Theory of Computation
        Articial Intelligence
        Parallel Processing
        Web Application Development
        Computer Security
        Introduction to Formal Methods
        Software Evolution & Maintenance
        Game Physics
        Game Design Fundamentals
        Introduction to Data Science
        Visual Information Processing
        Data Management
        Data Mining
        Social Media Computing
    • University Subjects
      • U1 – TITAS (Local) or Pengajiam Malaysia III (International)
        U1 – Hubungan Etnik (Local) or BM Komunikasi II (International)
        U2 – Bahasa Kebangsaan or Foreign Language Beginners
        U3 – Business and Entrepreneurship in Malaysia
        U4 – Co-curriculum
  • Career Prospects
    • Career Prospects: Researcher, Programmer, Software Development, Project Manager, System Analyst, Database Administrator, IS/SE Consultant, Game Producer, Game Artist & Visualiser, Data Analyst, Data Scientist, Data Engineer.